Hasan Tarhan

Game Developer

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SELECTED WORKS

EXPERIENCE

Red Axe Games February 2024 - Present

Game Developer


Boost Games October 2022 - September 2023

Game Developer

Cube Games April 2022 - September 2022

Game Developer

- Proficiently crafted Hypercasual prototypes, with a focus on genres such as runner and Idle Arcade games.

- Successfully integrated mini-games into some of the projects, enhancing gameplay diversity and engagement.

- Demonstrated effective utilization of physics mechanics in the games I developed, contributing to dynamic and engaging gameplay experiences.

Fabrika Games(Voodoo Turkey) October 2019 - March 2022

Game Developer

- I actively contributed to the Follow Up 3D project, starting from the early prototype stage and overseeing three successful soft launches.

- I used advanced techniques like GPU shaders to make the game run better by compressing pixels and improving performance.

- I showed my skill in handling complex physics calculations by effectively using C# jobs and Burst, which made the game perform really well.

- I worked on the user interface (UI) of a Mid-Core game to make sure it looks good and is easy to use.

- I made the game more efficient by adding features like asynchronous operations and lazy loading systems within Unity UI.

- I created tools for designing game levels more easily using the Odin Inspector tool, making the process faster and smoother.

- I came up with creative solutions by making project templates that sped up development and made our projects more organized and efficient.


Global Game Jam 2018 - BAU

- During GGJ (Global Game Jam), our team successfully developed a narrative game within a challenging 48-hour timeframe, even though we had never met before.

- This experience marked my first collaboration with a team, providing valuable insights into teamwork dynamics and enhancing my ability to work effectively in a group setting.

- I significantly expanded my knowledge of Unity UI, gaining a deeper understanding of its features and capabilities.

Learning Stage - 2014-2018

- Developed mobile-based games during my high school years, demonstrating strong self-motivation.

- Proficiently integrated technologies such as Firebase - Remote Config, Cloud Functions, and Realtime Database with Unity.

- Acquired knowledge in key software development principles, including Object-Oriented Programming (OOP), SOLID principles, and various design patterns.